It might not appeal as much to aggressive PvP players though. I'm at 60 right now. Building the Deal Castle though, requires Colonial Age goods that would require 800,000 each in supplies and coins to produce. A Great Building must be connected by roads to provide benefits or to allow Forge Point contributions. Build this GB first. WILL DEFINITELY TAKE MONTHS TO FINISH. Himeji Castle: 5, 10, 16, or 58 post-Arc. Don't build this, it's a waste of space and time. (I have often found a need to build several of the latest age happy buildings, e.g. Great Buildings are one of the fundamental mechanics of Forge of Empires. Interestingly, the Goods output of St Marks is only somewhat (15%?) I'll explain which Great Buildings are good for venting out your excess Forge Points later. Real Ironman: Your use of the Dynamic Tower is superb! EDIT: Here's a link to a well done . Bad Useful for happiness early on, but soon becomes way too big for the benefit it gives. CASTEL DEL MONTE. FLAT COINS? do encourage more militaristic play, if you can get them up a few levels. Then the winner is the one with the most military boost. Would plan to delete at some point. Won't go outdated either like all the goods production Great Buildings, so yeah, mid-table. For example, a Bronze age GB costs 150 bronze age goods, which cost 3000 cash and 3000 supplies to produce. This is what you call a GREAT Building. Start with Zeus, Lighthouse, Hagia, Aachen, Castel, Relics, Alcatraz, Cape. When you want to build the GB again in the future, you will start from Level 0 and you will need a full set of BP again. Spoils of War For a better experience, please enable JavaScript in your browser before proceeding. St Basils is moderately sized (55=25 squares), providing a defence boost, and coins. Contribution Rewards (You may soon run out of expansion spaces, unfortunately). Saint Basil's Cathedral (10.2%, 51.1%), 16. Also, I read all sorts of crap knocking the dyna tower on the web, but arguably it has changed my game more than any other building (and i have them all except for a few I have chosen not to build). Just flat coins. The % scales well up til level 10 as well though so taking it to 10 before you're ready to do post-10 levels is fine. A community to discuss all things Forge of Empires! TA from level 59-61 gives 1% ATK and DEF for both attacking and defending armies. Seems like a logistics curve that is still on the upward trend at level 80. If you enjoy the warfare side of the game, youll need em. Mysterious Shards HC-58. Gives you a boost on most quest rewards. Zeus, though it only gives one bonus, is a MUST for a fighter, as it gives 30% increase of fight power. Bottom line: definitely worth while, and will quickly pay for itself. Email me direct at dskies at gmail. Bottom line: strongly recommended, and 50% better than the Colosseum, if you have a choice. An amount of Forge Points every 24 hours. I hope InnoGames can make the Colosseum give out units instead of medals, or just give them an attack bonus, because until then, literally, and I repeat it: LITERALLY. Some of them I am not familiar nor ever set up. Post-Arc80 Level 60-70. This would really be a valuable reference item. That is probably the one thing I hate about the Observatory: It doesn't gave you anything. Where St Marks shines is in the coin boost ability. I have looked through all my guild/friends/neighbors and have not found anyone with that GB so I cannot contribute FP to get them. Its not as good in earlier ages though, and is of dubious value in the Iron Age or earlier. For the purposes of the latter issue, I made a table where I estimated the output value of GBs in the Early, High and Late Middle Ages, with an assumed standard set of houses and supply production buildings. This is can unlock nearly one city expansion per day, which is astounding! 500FP donation to your GB of choice in your city. (A Tower of Babel, for example, costs the equivalent of 3000 coins and 3000 supplies to produce the 150 Bronze Age goods needed. The only thing I hate about this is that it is the largest building in the game (hence really large footprint), but it's easily justified by it's bonuses. Probably not). It means that if you contribute in a Great Building, you get EXTRA Forge Points. Alcatraz: level 3,6,or 9+. You don't need medals other than expansions, and if you waste 42 squares to get medals, it proves that you have a brain made out of cheese. Is there a list of what BP can drop from motivating each type of building within the game? You may now donate Forge Points, and also view which reward you will receive (if any) for your current donations. This means that the value of the output doubles with each age, as the equivalent coin/supply costs would double to produce those goods in a regular building. Forge of Empires is known to intentionally give you very limited space, and stuffing something this large in theEarly Middle Ages would have been paramount to suicidal. Hopefully all the gb's aren't up and at those levels. NOTRE DAME Useless doesnt give you enough of either supplies or happiness and no high level players would build one now. For a better experience, please enable JavaScript in your browser before proceeding. I have just reached the industrial age and my view on GBs is now very different to when I was earlier in the game. Truce/Dynamic Tower (7.29%, AA: 36.4%), 29. Allows the possibility of finding a Mysterious Shard once every 4 hours in the Cultural Settlements. St. Mark's Basilica (15.0%, AA: 75.0%), 14. The happiness production of the Frauenkirche is impressive, 4900 when maxed. Double Plunder Supplies To place the Great Building, you will first have to acquire the 9 separate blueprints and also the required goods of the building's age. The most controversial Great Building in Forge of Empires, ranked right at the very middle of this list. Again, youll want to advance to the next age as rapidly as possible, to get the maximum benefit. Aid Goods The going price for alcatraz goods is around 500 FPs. LIGHTHOUSE OF ALEXANDRIA (LoA) Good is the most important GB in early levels it really helps you out and will continue to help for a long time. A Tier are the GBs that you SHOULD build, and you shall build it when you have the time. Not sure I understand the low rating on the Tower of Babel. Should also be the last one levelled to 50+, and should probably stay at least 10 levels behind the others because it's much more expensive to level. Dump your Forge Points here if you have nothing else to do, but otherwise, it might not be a good idea to build the Galata Tower. Hmm those numbers seem low to me to be considered optimum. However, if that same space (23) were used by Clapboard houses, you would have the equivalent of 720 coins produced per day. If you, like most players, don't care about city defence, then you get the same bonus from two levels on the other three buildings. I think the ownership rate of the Space Needle speak for itself. Actually, more than two flaws. The Tower gives 6 goods at level one and upgrades itself as you move through the ages! Forge Points / Happiness / Goods / Attack & Defense Power / Medals are the pillars of success in FoE. Hey all, if you know the optimum levels for the following (my) GBs, could you let me know. First Strike You don't get 11 goods from a completion until level 8. Since some other later GBs give the same benefit, this is very useful for comparison purposes. Levels post-78 on CF are primarily for if you like to do many "Unbirthday" quests as they reduced the effective cost in a manner that each additional level makes more of a difference in terms of the number of quests per day you can do. Again, it will soon be obsolete. (Reality will be different of course, but it is a useful gauge/estimate). Don't build this, it's a joke of a Great Building. Dskies: I came upon your analysis last month. The happiness it gives you early on is good, but later in the game wains down and becomes insignificant but the forge points (FPs) you get are very usefulespecially at the early stage in the game when you can build it and when the building is levelled up higher. Update: Note that the original analysis was made before the 0.26 update announcement on Feb 5, 2013, and some comments have been modified or updated since then. Doesnt worth to have it. Chance to double collect the first number of buildings collected. Oh yeah, Space Age Asteroid Belt and Space Age Venus' GB's won't be featured, as they are too early to judge as of now. I built the Castel del Monte during the Modern Era, and hands down, this is the best Great Building in the game. The forge points may still be very helpful to progress through the enormously long Colonial age technology tree, or the upcoming age of Industry. The high ownership rate really already speaks volumes about how good it is. It may not display this or other websites correctly. St MARKS BASILICA Ok/bad As above, but gold is useless. ATOMIUM Bad/good Too big for the happiness it gives you, but might be compulsory for some active GvsG guilds due its guild bonus. I can literally build any GB i want. Below I will also give some ideas of how to obtain other formulas when I cannot establish them myself. It's not like that I should not have built Cape Canaveral; it's that this Great Building is best for venting out all your forge points when you have too many. If you have the Arc, even at Level 10, you get 141 Forge Points and 3578 medals instead. As a player of 3 years in the game, let me give you my thoughts. A fully maxed Colosseum provides 4000 happiness and 32 medals per day (big increase in update 0.26). This is basically a better LoA. However, in saying you dont understand why players max out their fp producing GBs, you are ignoring the fp exchange aspect of the game. The Lighthouse, for example, produces 12% less goods than St Marks. Leave alone for now. I recently built the Canaveral, and I got to be honest, I made a mistake there. CAPE CANAVERAL Very good/vital 1 FP for every level it goes up. In both cases the boost only applies to a fixed number of collections. Zeus, Aachen and CdM are a lot cheaper to level from 61 to 63 than TA from 59-61. 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forge of empires optimal great building levels